The battlefields were big and enemy-packed, with a number of distinct locales. Each class (Warlock, Titan, Hunter) receives their own unique subclass, but everyone gets access to the new grapple ability, which replaces your grenade slot when in use. In this earliest mission, you get access to Strand in brief stretches, but without fully unlocking the subclass. It’s a power source not from the Traveler or The Witness but rather from within the Guardian. Players will eventually access an entirely new subclass based in Strand, which is described as a cosmic web that connects all life. The battles I witnessed were fast-paced and frenetic, largely in thanks to the use of the new power source, Strand. I also got to see more of the Tormentors, the new scythe-wielding enemies that pull Guardians close for devastating attacks. I got to see the entirety of the opening mission on Neomuna, in which the player’s Guardian fights their way through Shadow Legion forces that have been enhanced by The Witness – the long-awaited big bad that has been making its way to our solar system for so long. Calus’ new ship, the Typhon Imperator, has landed at the far end of the city, leaving a large swath of the brightly lit metropolis in shambles. The Cloud Striders have been holding off the presence of the Vex on Neomuna for many years, but the new threat is the arrival of Calus’ Shadow Legion. In an interesting twist, the Cloud Striders only live around 10 years after their dramatic enhancements, in contrast to the seemingly endless lives of the Guardians. As a rule, the Cloud Striders work together in a Mentor-Mentee relationship, perhaps drawing some inspiration from the Jedi of the Star Wars fiction. The two are cyber-enhanced and also seem to tower over standard human heights. We meet Rohan, a grizzled veteran, and Nimbus, a relative newcomer to their ranks. Two of the most prominent characters we will interact with are Cloud Striders – the defenders of Neomuna, and rough analogues to the Guardians we play as.
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